﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DcsGauges.Gui.Rendering;
using DcsGauges.DataStructures;
using Microsoft.Xna.Framework.Graphics;

namespace DcsGauges.Gui.Controls
{
    class ToggleButton : GuiRenderableBase
    {
        private Texture2D               baseTexture                 = null;
        private Texture2D               activeTexture               = null;
        private bool                    active                      = false;

        public ToggleButton(GuiRenderableBase parent, URect area, Texture2D baseTexture, Texture2D activeTexture) : base(parent, area)
        {

        }
            
        public override void Render(SpriteBatch spriteBatch, GraphicsDevice device, Microsoft.Xna.Framework.Rectangle parentRect, float globalZIndex)
        {
            throw new NotImplementedException();
        }
    }
}
